In this article, we are interested in providing a frame- work to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation of such games based on an actor metaphor. As the possible outputs are multimodals (mostly not graphical) we provide an abstract library. The architec- ture is composed of an engine and a I/O layer. These concepts have led to the achievement of several games. This work is part of the european project TiM (Tactile Interactive Multimedia).