A simulation application may be modeled as a set of interacting entities within an environment. Such applications can b e represented as a graph with a one-to-one mapping between vertices and entities and between edges and communications. As for classical applications, performances depend directly on a good load balancing of the entities between available computing devices and on the minimization of the impact of the communications b etween them. However, both objectives are contradictory and good performances may be achieved if and only if a good trade-o? is found. Our method for ?nding such a trade-o? leans on a bio-inspired method. We use comp etitive colonies of numerical ants, each one depositing colored pheromones, to ?nd organizations of highly communicating entities.